Season’s Bleedings

Season’s Bleedings was a never released project I worked on with fellow Full Sail Alumni. It was a 3D RPG based around Santa and the North Pole. I worked on the team as a level designer. I created many of the transitional levels to be used between the main hubs of the game. The project was created using Unity. This project was my first time working with a larger team. Showed me the ins and outs of Unity Terrain tool. When I wasn’t busy with creating levels within the game, I was using my time to be a play tester for the game. Going in to all of our levels and seeing how I could break each one. Relaying info back and forth with the team on what I found and areas for improvement. This laid the groundwork for designs moving forward.